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A RedM loot box system with configurable spawn locations, weighted item pools, automatic cleanup, and multi-path blip removal.
Spawn System: Loot boxes spawn automatically at configured locations
Third-Eye Interaction: Use ox_target to interact with boxes (Open, Examine)
Tiered Loot: Three loot tiers with configurable probabilities (common 60%, uncommon 30%, rare 10%)
Map Blips: Configurable blips mark active box locations; auto-removed via multiple cleanup paths (resource stop, safety scan, server broadcast)
Progress Animations: Immersive opening and item transfer animations
Anticipatory Delay: Prop remains for 2 seconds after last item is taken, giving a brief visual confirmation before disappearing
Rate Limiting: Prevents rapid-fire item transfers
Distance Validation: Runtime check prevents interacting with boxes beyond configured range
Do I get the source code?
Config files are open-source for full customization, however core script files are protected by Cfx.re Escrow to prevent theft and leaks.
What happens after purchase?
The script appears in your Cfx.re Keymaster under Granted Assets. Download it, drop it into your resources folder, and add it to your server.cfg.
Can I transfer it to another account?
Escrow transfers can be done once through Keymaster and are irreversible, make sure you purchase on the correct Cfx.re account.
Need help?
Visit my Discord server for support