Risk-Free Trial: Enjoy a full 30 days of this premium script completely on us.
A fully-networked zombie survival script for RSG Framework (RedM). Zombies are synced across all players using a controller-based architecture β one client handles AI while all players see the same zombies at the same locations.
Per-town spawning β Configure zombie counts for each town (Valentine, Rhodes, St. Denis, Blackwater, Armadillo, Strawberry, Guarma)
Smart zombie AI β Chases nearest player within sight range, wanders when no target is near, mode-tracking prevents task thrashing
Atmospheric sounds β Distance-based zombie growls and aggression sounds (far/near), uses InteractSound
Fully customizable β 80+ zombie models with outfit variants, multiple walk styles (drunk, dehydrated, murfree), sight/hearing ranges, weapon, and blip options
Automatic respawning β Dead zombies are cleaned up and replaced at their town's spawn point
Controller-based networking β Zombies are spawned by one designated client and synced to all players via net IDs, keeping AI efficient and consistent
Optimized β Spawn queue prevents client overload, AI runs on a single controller, death detection runs every 2s
Do I get the source code?
Config files are open-source for full customization, however core script files are protected by Cfx.re Escrow to prevent theft and leaks.
What happens after purchase?
The script appears in your Cfx.re Keymaster under Granted Assets. Download it, drop it into your resources folder, and add it to your server.cfg.
Can I transfer it to another account?
Escrow transfers can be done once through Keymaster and are irreversible, make sure you purchase on the correct Cfx.re account.
Need help?
Visit my Discord server for support